Report Summary
The eroding margins for voice services coupled with competition from Skype, Google, Yahoo, et al has forced traditional wireless and wireline service providers to "take the battle to the enemy". Service providers have found IMS to be an effective vehicle on which these applications can be designed, rolled out, implemented, augmented and maintained. This report represents a qualitative and quantitative analysis of the role of IP Multimedia Subsystem (IMS) in implementing rich multimedia applications.
Although there many potential IMS applications, this report focuses on the following key rich multimedia applications:
Video Calls
Unified Messaging
Push-to-Talk
Wireless/Wireline Convergence
Online Gaming
Video-on-Demand
The above applications are analyzed with respect to the following aspects:
Key deliverables of the applications
Traditional implementation methodologies
Key IMS enabled implementation value additions
Implementation case studies
Subscriber revenue forecasts for 2008-2013
Geographical distribution of the subscriber revenues
Key Report Benefits
IMS business and technology drivers, components, and the role of Session Initiation Protocol (SIP)
Analyzes IMS enhancements in the implementation of individual rich multimedia applications
Evaluates major vendors with IMS enabled application solutions (Includes Alcatel-Lucent, Bridgeport Networks/CounterPath, Comverse, Ericsson, Huawei, Kasenna, Kineto Wireless, Motorola, Nortel, RadiSys, Radvision, Tatara Systems, and Tekelec)
Forecasts 2008-2013 subscriber revenues for IMS enabled implementations (Includes twenty-two charts segmented by application and by world region)
Sampling of Key Findings
Our forecasts that subscriber revenues from key IMS applications will grow at a staggering CAGR of 87.5% for the duration 2008-2013. The CAGR underlines the enormous potential of IMS in unlocking the value contained in rich media applications.
Our forecasts that among the key applications covered in the report, Wireless/Wireline Convergence will grow at the maximum pace while Video on Demand will grow at the lowest pace.