Summary
This report assesses the market potential and challenges of integrating gaming applications with televisions and pay-TV services. It answers three key questions. Will game consoles become a pay-TV platform that competes with or complements services from established pay-TV providers? How much can service providers benefit by integrating games? Can integrated gaming features and services boost demand for connected TVs?
Table of Contents
Bottom Line
Burning Questions
Findings
Data Points
1.0 Report Summary
1.1 Purpose of Report
1.2 Scope of Report
1.3 Research Approach
1.3.1 Sources
1.3.2 Definitions and Classifications
2.0 Market Examination
2.1 The Industry Value Chain
Game developers
Content aggregators
Console manufactures
Service providers
TV manufacturers
Technology & Technical support companies
Set-top-box companies
2.2 Business Models
2.3 Key Announcements and their Implications
2.4 Key Players
Game developers
Oberon Media I-Play/Pixel Play
Content aggregators
Oberon Media/Pixel Play
Yahoo!
Console manufactures
Microsoft
Sony
Nintendo
Service providers
Verizon
AT&T
DirecTV, Dish Network
Cable Companies
BSkyB
Portugal Telecom
PCCW
TV manufacturers
Samsung
Sony
Panasonic
Toshiba
Philips
HP
LG
Technology & Technical Support companies
Oberon Media/Pixel Play
Accedo Broadband
Corpus Media
G-Cluster
Iacta (Net4TV/Games4TV)
NDS
Yahoo!
Synacor
Set-top-Box companies
Motorola
S-A/Cisco
Entone
Digeo
TiVo
2.3.1 Market shares
2.4 Important Products and Features
2.4.1 Examples of products in important category classes
2.4.2 Table of products/companies and where they fit by segments
2.5 Distribution Path
2.5.1 Current and evolving distribution patterns
2.5.2 Change agents
3.0 Technology
3.1 Technology Trends
3.2 Major Standards
4.0 Forecasts
4.1 Forecast flow chart
4.2 Sources
4.3 Total Market Size and Revenue
4.4 5 year Unit Sales and Revenues
4.4.1 Replacement vs. First-time buyer or Multiple product buyer
4.5 Remaining market
5.0 Implications and Recommendations
5.1 Summary statement of market conditions
5.2 Activities that will move industry or products forward
5.2.1 Recommendations based on type of company (hardware, software, service)